

All of our games are social interactive experiences, meant to be played live with other people! You are standing, walking around, jumping, moving and interacting with your team in physical space just like you would in a traditional escape room. Her development team shares this commitment and brings personal pain management experiences to the design and execution of the concept.Are these like video or computer games? Not quite. The artist was chosen for her long commitment to healing in healthcare which has been a focus since 2011. By using "Wonder Walk" to better understand neuro-experiences and pain management, we ultimately want to create a VR Pharmacy to provide innovative relief and to stem the opioid epidemic. Additional Informationįrank’s project will be part of an internal review board study focused on sickle cell, oncology, and bone marrow transplant pediatric patients. Building on their experiences, Lisa Frank continues to collaborate with computer programmer, Ross Tredinnick and VR artist and videographer, Timothy Arment. Without the limitations of designing for android, "Sidetracked!" presents an expansive and visually sophisticated environment with more interactive capabilities. Additional resources were found that allowed Lisa Frank to take a more free-wheeling and undeterred approach using Oculus equipment. This opportunity was formalized in November, 2017 with the following goals: The app will be designed for 8-21 year olds it will be constructed so that multiple uses create new encounters it will include a variety of elements that allow patients to cope with stress, pain, and boredom and it will be designed for use with GearVR. Originally Lisa Frank was contacted by Olivia Davis and Kenise Barnes about the commission of a VR app for a pain study that the Children’s Hospital was conducting.
#Escape hospital vr android#
"Sidetracked!" is an offshoot of the initial android app "Wonder Walk" created by Lisa Frank and her team.


This remarkable intersection of art and pain management signals a new direction in healthcare. Frank’s team produced this VR experience to be a transcendent experience for children and adults. By providing ample diversion and temporarily alleviating suffering, immersive experiences are the future of pain management and opioid use reduction. Although there is a marked pathway to follow, getting off track is part of the fun. They can create and send post cards of favorite vistas to friends and are joined in the journey by a companion dog. Using an Oculus headset and controller, voyagers explore the map by foot and by canoe they might swim underwater and bob buoyantly on its surface. Frank’s artistic vision, "Sidetracked!" allows patients an escape to a magical world. Virtual reality’s use in a healthcare setting has been proven to alleviate pain, stress and anxiety in pediatric and adult patients. The belief that art heals was the catalyst for this commission.

Frank, is committed to uniting art, technology and medicine for the benefit of patients in the Bronx, the Hudson Valley and Westchester County. The Montefiore Health System, in partnership with artist Lisa A. To preview a video trailer, please go to: Goals While confined to a bed, wheelchair or hospital room, a player can explore for 30 minutes and still leave plenty for later discovery. It is designed for use with an Oculus headset and controller. The project was specifically developed as a pain management tool for the Children’s Hospital. Frank and her team of innovators for the Montefiore Health System. It swings from wide-ranging vistas to detailed, intimate spaces.”Sidetracked!” was created by Lisa A. A virtual reality expedition, “Sidetracked!” offers a free-spirited trek through a rambling landscape of deep woods, high cliffs, sunflower fields and sunlit beaches.
